Something Awesome This Way Comes – Destiny 2 State of the Game

Today, Luke Smith published the first of a several part series on the state of Destiny 2. Entitled the “Director’s Cut – Part 1” Smith discusses some of Destiny 2’s past, starting with Season of the Drifter. You can access the full post here.

“…an action MMO in a single, evolving world, that you can play anytime, anywhere with your friends.”

The post is certainly a welcome change from some of the more tight-lipped development talk that we were used to during the Activision era. Coupled with more intimate looks at the development of the game, more chatter from the dev team, and the delay of Shadowkeep it certainly seems like Bungie is able to control their vision for Destiny 2 more than they ever have been able to before.

Smith says that they are making changes so that they can move towards the realization of their goal for Destiny 2: “an action MMO in a single, evolving world, that you can play anytime, anywhere with your friends.” In order to get there, the team feels it is important to talk about where they have been. Smith focused on the Season of the Drifter and the Season of Opulence in this first post.

While I’m not going to rehash everything that was written in the post, I’m going to call out my quick thoughts on what I read. Bullet points to follow:

  • Bungie is committed to being open and transparent with the community. This post celebrated successes and called out failures (or what they perceived as failures) with the right tone and the right amount of detail.
  • I’m still floored by how on-point the team seems to be since they have cut ties from Activision. While I’m sure Activision wasn’t completely at fault for some of the issues D2 had at launch, it sure seems like the dev team has the flexibility and power to do things the way they see fit.
  • It sure seems like we can expect some type of nerf to Well of Radiance at some point in the future…
  • I’m glad the team likes the Menagerie, so do I! I’m really hoping to see similar raid-lite activities in which folks can learn the mechanics with cues from the game and by watching their teammates.
  • I actually kind of forgot all about the Reckoning until I saw Luke mention it.
  • Uber excite, much wow!

Smith states that the remainder of his “Director’s Cut” posts will be focused on Shadowkeep which will include information on: supers, PvP, armor/stats/mods/trade-offs, powerful sources, prime engrams, damage numbers, damage stacking, and more.

I’m really excited about all of the changes Bungie has been implementing since going indie. They are committed to their vision and they aren’t letting anything compromising it. All signs point to a good future for Bungie and the Destiny franchise.

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